Just be sure to swap your Long Sword to two-handed when you won’t be blocking to ensure that you’d delivering the most damage output possible. The Knight’s weight is medium-heavy, allowing for a roll that is more than necessary for boss battles. Despite the large shield and heavy armor, you can also roll effectively. Its shield will allow you to absorb hard blows from enemies as you read their patterns, and eat up arrows thrown your way. The Knight is also extremely versatile in terms of how it handles situations.
Your low volume of Intelligence, Faith, and Luck will make sure that you don’t have any points wasted in magic-oriented play and item discovery unless you personally decide to.
The Knight’s starting stats allow for a safe room for error, providing a high health pool and damage mitigation that will prevent you from getting one-hit KO’d by large foes and special attacks. The Knight doesn’t suffer from these potentially frustrating shortcomings. Magic-focused classes are at a big disadvantage for the majority of the game due to poor Intelligence and Faith scaling, while the other melee starting classes begin with less-than-preferable equipment. This will start you out with a good balance of melee-oriented stats. Begin by choosing the Knight as your starting class.